In the New York Times version of Monopoly, rolling doubles allows a player to take another turn immediately after completing their current turn. This consecutive turn proceeds as normal, with the player rolling the dice and moving their token accordingly. However, rolling doubles three times in a row lands the player directly in jail. This “speeding” rule adds a risk-reward element to the game, as consecutive doubles can quickly advance a player across the board, but a third double brings an abrupt halt to their progress.
The possibility of multiple turns accelerates gameplay, offering opportunities to acquire properties, develop monopolies, and collect rent more rapidly. It introduces an element of chance and excitement, as a lucky streak of doubles can significantly shift a player’s fortune. The “speeding” rule, on the other hand, injects a balancing factor, preventing runaway advantages and adding a layer of strategic decision-making. Players must weigh the potential benefits of an additional turn against the risk of incarceration, especially when nearing valuable properties or attempting to avoid specific locations.